Mike Wallis 2/19/01 Dominion Wars .plan file
Overview:
The project hit Alpha this week.
Both the Federation and Dominion campaigns, 20 total missions - 10 for each side, are now in and fully functioning. Multiplayer has been a major focus of the team's, and this build brings us improved stability, Gamespy Arcade integration, 4 fully selectable races, and 3 playable maps.
Design:
Each of the missions range from 50% to 90% complete.
Lead designer Chris Klug is working to balance and streamline the flow of
each mission, as well as provide some surprises for the player. Ship functionality
and balance has been a major focus of the development team, especially in
multiplayer. The team is going over each ship with a fine toothed comb, measuring
it for speed, maneuverability, firepower, engine power, shield and hull strength,
recharge rate of weapons & shields, weapon firing arcs, overall cost, and
other factors. We're ensuring that no one ship can control the game, although
there are some that come close.
Technology:
Major crash bugs have been relatively sparse, which
will only help to speed the testing time. With multiplayer much more stable
than in previous builds, we are in a good position to add in the game's remaining
functionality-none of which is major. Special case coding will be required
to handle some of the game's missions such as beaming troops onto a planet,
docking with DS9 or a Starbase, or transporting cargo. Over the past 1-2 weeks
the programming team has been optimizing the code base, and they have almost
tripled the overall performance! Since the game was by no means slow to begin
with, this only means we'll be able to do more. Lots more: the art team will
be able to put in additional special effects, multiplayer will be able to
handle larger fleets, and the "brains" of the game (ship captains and pathfinding)
will be improved. This was a major achievement! Importing ships from Starship
Creator: Warp II is now functioning in multiplayer, however captain's portraits
are not being brought over at this time. That part will be working soon, though.
We need to identify easily the ships that are being imported, as well as have
them download to the other players in multiplayer games. Currently that is
not functioning properly.
Art:
A newer, streamlined interface will be in an upcoming
build (1-2 weeks) that incorporates the ability to attack specific ship systems
(weapons, shields, or engines). It will replace the current "attack port/starboard"
icons on the tactical ring. A new transporter control system will also be
implemented soon. Control of away teams will be much easier with this new
system. A new icon-based targeting system will also make an appearance in
the next build. This is a much needed enhancement to the "threat" engagement
system currently used. Plasma venting, where did it go? I'm sure it will be
back.
Until next time,
-Mike